![]() ![]() (Note: leave the comma off of the last entry, whatever it is, or the JSON parser complains. So, what you should be trying is "./././workshop/content/211820/1234567/", for every mod you have installed. Look at the Linux nfig snippet you posted, which has. Path delimiter on Linux, BSD, and other similar systems is a forward slash. Which gets really inconvenient if you have 100+ mods.Īdding ".\workshop\content\211820#\" obviously isn't working and I'm a linux idiot. So, each mod will be contained in /steamapps/workshop/content/211820//contents.pak, which means you need an entry for EVERY MOD in the assetDirectories key. Extra effort is required to get new names). (Very few mods upload usefully-named mods, because the normal tools for uploading mods just dumps a contents.pak. Individual mods are each in a separate directory based on its resource ID, usually with the mod itself in a file named contents.pak. That's fine for the mods directory, because you generally just dump extracted mods or foo.pak files into the top level and call it a day. What should work is adding the workshop folder as an asset directory, but it doesn't because Starbound won't check subdirectories recursively. News Images Livestream Patch Notes Build Let's Play Question Fan Art Modding Discussion Video Nightly Spoilers ![]() High quality posts have a chance of being featured in the Starbound Dev Blog! If you wish to make text into a spoiler, you may do that like so: (/spoiler)Įach week /r/Starbound hosts a Build of the Week thread (BotW) with the build topic changing weekly. Follow reddit's self-promotion guidelines ( additional note).You’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe! Latest stable update: August 7th, 2019 Take on the role of a character who’s just fled their home planet, only to crash-land on another. Starbound is a 2D extraterrestrial sandbox adventure game developed by Chucklefish, a London-based independent game studio! ![]()
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